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ROBO SOCCER - HEAVY WEIGHT

 
 

🎯 Overview

  • Robo Soccer is an action-packed challenge where student-built robots compete to score goals using intelligent programming and design. It fuses robotics, coding, and teamwork, teaching precision, control, and strategic thinking in a fun, competitive environment.

👥 1. Team Composition

  • Each team can have a a maximum of 5 players
  • Open to students from Grade 6 to Grade 12.
  • Each team must consist of 3 remote-controlled robots:
    • 1 Goalkeeper – must remain inside the penalty box.
    • 2 Strikers – free to move throughout the field.

🤖 2. Robot Specifications

  • Size: Each robot must fit within a 30 cm × 30 cm × 30 cm box.
  • Weight: Maximum weight is 7 kg, with a ±5% tolerance (up to 7.35 kg).
  • Identification: Robots must be marked as 1 2 3 or A B C
  • Control: Robots must be controlled wirelessly using:
    • Bluetooth, Wi-Fi, or RF/RC modules.
  • Restrictions:
    • No sensors of any kind (e.g., IR, ultrasonic, cameras, etc.) are allowed.
    • All movements and decisions must be made manually by the human controller via remote.

⚽ 3. Soccer Ball

  • The ball will be a 40 mm diameter ping pong ball or a 3D-printed ball (preferably orange or white).

🏟️ 4. Field Specifications

  • Field Size: Recommended size is 2.4 m × 1.5 m, featuring:
    • Clearly marked boundary lines
    • Penalty boxeson both ends
  • Goal Area: Clearly visible and defined; only the goalkeeper may remain inside their team’s penalty box.

⏱️ 5. Match Duration and Structure

  • Total Duration: Each match lasts 7.5 minutes, divided into
    • Two 3-minute halves
    • 1.5-minute break between halves
  • Robot Repair Time:.
    • Teams may use the 1.5-minute break to repair damaged robots.
    • No additional repair time is allowed during active play.

🧾 6. Gameplay Rules

  • Kick-off:Decided by coin toss at the start of the match.
  • Goalkeeper Rule: Must stay within the penalty box at all times.
    • Violations result in a warning, and repeated offenses may lead to a free kick for the opponent.
  • Ball Possession
    • If Team A kicks the ball out of bounds, Team B is awarded possession from the sideline.
  • Ball Hoarding: Robots cannot trap or hold the ball for more than 5 seconds.
  • Robot Damage:
    • If a robot becomes damaged, it may be removed from play.
    • The goalkeeper may take a striker’s role, and the team may continue with two robots.

🏆 7. Scoring and Tie-Breakers

    • A goal is valid only if the entire ball crosses the goal line.
    • After each goal, the non-scoring team restarts from the center.

Tie-Breaker Rules:

  • League Matches:
    • If tied, each team gets 3 penalty kicks.
    • If still tied, the winner is decided by a coin toss.
  • Semi-Final & Final Matches:
    • If the game ends in a tie, 1 minute of extra time will be provided.
    • If tied after 3 penalties, the match continues with a Golden Goal (first to score wins).

⚖️ 8. Fouls and Penalties

  • Illegal Contact: Intentional damage or ramming is strictly prohibited.
  • Unsportsmanlike Conduct: May lead to immediate disqualification.
  • Out-of-Bounds Play: The team that kicks the ball out loses possession.

🔋 9. Power and Communication

  • Power Supply:
    • All robots must be battery-operated.
    • No wired power connections are allowed during matches.
  • Communication:
    • Robots must be controlled via Bluetooth, Wi-Fi, or RF modules.
    • Autonomous or sensor-based actions are strictly prohibited.

🧍 10. General Conduct

  • All robots must pass pre-match inspection for compliance.
  • Teams must respect referees, opponents, and event coordinators.
  • Referee decisions are final and binding.