SPOT CHALLENGE

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๐ŸŽฏ Overview

  • In this challenge, students explore the fundamentals of electronics, sensors, and hardware design. They create functioning projects using components like LEDs, resistors, and microcontrollers, gaining practical knowledge of how real-world electronics power modern technology.

๐Ÿง‘๐Ÿ’ป Participation

  • Group Event โ€“ Two participants per team.
  • Categories:
    • Junior Division: Grade 6 to Grade 8
    • Senior Division: Grade 9 to Grade 12
  • Open to students with basic knowledge of Arduino programming and electronics.

๐Ÿ› ๏ธ Hardware & Tools

Provided on the Spot:

  • 1 ร— Arduino UNO (or compatible board)
  • Standard sensors and modules (e.g., IR, Ultrasonic, Temperature, Servo, Buzzer, LEDs, etc.)

To Be Brought by Participants:

  • Laptop with pre-installed Arduino IDE or PictoBlox
  • Breadboard, jumper wires, batteries
  • Basic tools: screwdriver, wire cutter/stripper, tape, glue, etc.

โฑ๏ธ Time Limit

  • Total Duration: 30 minutes will be provided for programming and hardware construction.

๐Ÿ’ป Coding Options

Participants may choose between:

  • Block-based coding (e.g., Scratch / PictoBlox)
  • Text-based coding (Arduino C/C++ using Arduino IDE)

๐ŸŽฎ Challenge Format

  • The title and task will be announced at the start of the event.
  • Possible challenge themes may include:
    • Sensor activation logic
    • Automation tasks
    • Object detection
    • Light or sound control
      • Judges will evaluate the project based on accuracy, functionality, and timing.

๐Ÿ† Winner Criteria

  • The team that successfully completes the challenge in the shortest time will be declared the winner.
  • Credits: Within 15 minutes โ€“ 100 points; within 20 minutes โ€“ 75 points; within 25 minutes โ€“ 50 points; above 25 minutes โ€“ 25 points.
  • In case of a tie, code efficiency will serve as tiebreakers.
  • Again, in case of a tie code efficiency & output accuracy will be used as tiebreakers
  • If both code efficiency and output accuracy are tied, Explanation and presentation will be used as the final tiebreaker.

๐Ÿšซ Disqualification Rules

  • Using external help or copying code from any source.
  • Unsafe circuit design or mishandling of hardware.
  • Bringing pre-coded programs or pre-wired setups to the venue.
  • In case of any disrespectful or rude behavior towards judges or referees or other participants, the team will be disqualified.

โœ… General Instructions

  • All work must be done entirely on the spot.
  • Participants must ensure their laptops and tools are ready before the challenge begins
  • Judgesโ€™ decisions are final and binding.

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